connection ✦ intimacy ✶ organic forms ✷ language as material ✸ computational poetry ✹ lists ✺ repetition ✿ physical computing ❀ embodiment ✫ mythology ♥ queerness ⚧ transness ☍ metaphor ✺ data ☀ magic ✢ detail ✣ craft ⚱ justice ✤ systems ✥ symbols ✧ rigor ☻ delight ⚛ research
Gabriel Lee is a creative technologist, artist, & designer. They make embodied interactive sculptures, ceramics, explorations of language, playful code and animations, and graphic designs.

A Thousand Cuts (2023)

A pair of vicious machines that embody the violence of anti-transgender legislation, and that call on the audience to take part in a cathartic ritual of retaliation and solidarity. They allude to the cruel mechanisms of incision and impalement of the execution apparatus in Kafka's story “In the Penal Colony.” ↝

To Build a World of Language (2023)

A mixed-media manananggal, a Filipinx monster who passes as a woman by day. By night its torso splits from its lower body and flies, seeking viscera to consume. This particular manananggal is full of language about how words & sex shape trans bodies and worlds: the sensor-speaker in their forehead tells a t4t secret to an approaching confidant, and their guts contain gruesome metabolized fetishizing comments from online erotica. ↝

Ceramics (2020– )

Handbuilt clay sculptures: body fragments, complex and sinuous organic forms, sensuous interaction, a sense of motion. ↝

Radiating (2023)

What does language look like when we play with it and allow its meaning to continue radiating like light in every direction? A machine that lets language radiate. Listens to your words and gradually transmutes them into synonyms or rhymes, acting on either their meaning or their sound. ↝

What We Leave Behind (2023)

In our speculative future, nature is healing. Explore a posthuman New York City by browsing AI-generated microfiction about Billion Oyster Project oyster restoration sites.

I fine-tuned GPT-3 on training data curated from The World Without Us by Alan Weisman, The Big Oyster by Mark Kurlansky, and the informal fan wiki for the TV show “Life After People”. Collaboration with Guanhao Zhu.

See the project here (desktop only).

Losing the Art of Losing (2023)

A blackout version of the villanelle One Art by Elizabeth Bishop, which is about gradual loss, from mundane to monumental. Slowly removes the most common 1500 English words, one at a time, from the poem. The result is an 1,870-line poem that gradually decays as it repeats the original work, losing parts of its structure but still standing. Finally, I listed the words lost, in order of loss. ↝

Corpus (Ten Years Gone) (2022)

The entirety of my 146 Livejournal entries from January–December 2012, words in alphabetical order. Creating disorder by imposing a new order, revealing intimate secrets while obscuring them, and exploring the meaning that can be gleaned from repetition. ↝

AN ACT (2023) & What Is Sex? (2023)

Two zines collecting phrases excerpted from anti-transgender legislation proposed in 2023, preserving their plain formatting. AN ACT compiles titles of legislation as an overview of the many fronts (healthcare, education, public life) of attack. What Is Sex? compiles definitions related to "biological sex". ↝

Scraping the Bottom (2022) & Innocence (2022)

Two zines about online erotica. Scraping the Bottom categorizes and analyzes comments scraped from the most popular story on Literotica. Innocence reports on the results of running tentacle porn through IBM Watson analysis, illustrated by DALL-E generations. ↝

blurtime (2024) & Poem-hours (2022)

Two poetic clocks. blurtime attempts to represent time as a continuous stream of moments, and Poem-hours displays an excerpt of a poem related to the current hour. Visit the live clocks at blurtime and Poem-hours.

Dating Simulator (2022)

In games, "dating simulator" usually refers to a dialog-heavy visual novel in which you develop a relationship with one of a choice of character. This is a silly dating game that simulates the real-life experience of dating a little more closely. Play it here (processor-intensive & desktop only!).

Proods vs. Sloots (2019)

I animated characters and drew backgrounds for a deeply silly MS Paint-inspired two-player game in which you control one dummy character at a time to attack the other team's characters and convert them to your team. Convert all six to win. Programming by Juno Morrow. Play it on her itch page.

Uglymaker (2013)

A piece of parodic software that used minimal user input to generate posters in then-trendy "Pretty Ugly" style. ↝

A young Asian woman inputs text in the main interface of Uglymaker. To her right is a wall of overlapping tiny colorful posters generated by the Uglymaker.

American Dreaming (2021)

Design & illustration for a research report on the experiences of undocumented storytellers involved in the immigration movement and the impact on their mental health, with best-practice recommendations for those who work with them. ↝

Change the Narrative, Change the World (2020)

Design for a research report that looked at the portrayal of immigrant characters on 59 scripted television shows that aired in 2019, and surveyed TV viewers on how three immigration storylines changed their willingness to take action in the real world on immigrants’ behalf. ↝

World Abortion Laws Map (2019)

Redesign of the World Abortion Laws Map for the Center for Reproductive Rights. I updated the map with a new, less Eurocentric map projection, helped create new lens to read the the data, and improved systems to make the heavy data easier to understand. ↝

Caroline's Story (2018)

Concept, storyboard, and assets for an abstract animation of the story of a Kenyan woman who needed abortion access. Created with Bean Labs for the Center for Reproductive Rights. Voiced by Mary Gaichiri. Screened at Women Deliver 2019, the largest international conference on women's rights.

Watch the short film in English or subtítulos en español.

Posters & logos (2015– )

Various posters and logos. ↝